eDosStationFull/eDosStationApp/Content/ShaderStructures.h

19 lines
396 B
C
Raw Normal View History

2026-08-18 12:15:26 +02:00
#pragma once
namespace eDosStationApp
{
// Constant buffer used to send MVP matrices to the vertex shader.
struct ModelViewProjectionConstantBuffer
{
DirectX::XMFLOAT4X4 model;
DirectX::XMFLOAT4X4 view;
DirectX::XMFLOAT4X4 projection;
};
// Used to send per-vertex data to the vertex shader.
struct VertexPositionColor
{
DirectX::XMFLOAT3 pos;
DirectX::XMFLOAT3 color;
};
}